Jose Elizalde
Software Engineer & Game Developer — Los Angeles, CA
CS & Engineering at UCLA. I write systems in C++ and Python, and I direct and build
games in Unity.
Software engineering projects
- DailyCodeforce — four fresh Codeforces problems a day with LeetCode-style editorials, plus a Go Discord bot. Next.js, TypeScript, PostgreSQL, Prisma, Docker.
- Robinhood Portfolio Bot — a C++ (D++) Discord bot on a Python FastAPI backend serving live portfolio analytics and momentum/fundamentals stock screening, deployed on a Linux VPS under systemd.
- KurtCobot — embedded C++ on Arduino generating music through hand-written PWM signal timing, on circuitry I designed and soldered.
Game development projects
- Shellscape — Club Club Jam Jam entry built with a team of five UCLA students; possess the guards of the lab that made you. Unity, HTML5.
- Jump the Gun — first-person action shooter in development at UCLA ACM Studio SRS, where I am Game Director. Custom C# physics-based movement controller.
Experience
- Game Director, Jump the Gun — UCLA ACM Studio SRS (2024 — present)
- Undergraduate Researcher, REUSE Program — Carnegie Mellon University HCII (2025); co-authored paper accepted to CHI 2026
- Undergraduate Researcher, SURE C² Program — UCLA Department of Mathematics (2024); co-authored paper presented at UT Arlington
Education
- B.S. Computer Science and Engineering, University of California, Los Angeles (2025 — 2027)
- A.A. Physics and Mathematics, Los Angeles Pierce College (2023 — 2025), GPA 3.92/4.00
Skills
C++, C#, C, Python, Bash, TypeScript, Go, Linux, FastAPI, pandas, Unity, PostgreSQL,
Docker, CMake, Git, Vim/Neovim, LaTeX, Arduino.
Contact
joseelizalde02@g.ucla.edu